Friday 10 July 2015

A work in progress - Low Poly Environment Assets

These are some of the improved low poly assests. All of the objects in the scene will be this sort of LOD.



A work in progress - Environment 02 Blockout

This is the second environment blockout prior to further development.



A work in progress - Environment 01 Blockout

This is a more finalised version of the original blockout.


A work in progress - Textured Blockouts

Here's the blockouts but with a bit of polish from Keyshot.



A work in progress - Blockouts

I thought I'd post up some images on something I've been working on recently. These environments and assets were made with 3ds Max, Zbrush and Keyshot. All of the objects are low-poly.



Sunday 26 April 2015

Update!

The past few months have been very eventful. Not only am I now working as a 3D Environment and Asset artist for two different companies, but I've also been promoted to the role of QA Lead at Testology Ltd!

Unfortunately the majority of my free time is spent creating 3D work for other people, which means it's also under NDA, preventing me from posting it here. I do however have some of my own personal work to upload soon, providing I never sleep...

Saturday 3 January 2015

Hard Surface Complicated Details Part 2

Having some time off for Christmas has given me a chance to catch up on some of my 3D lessons. I've recently started working at a videogame testing company called Testology LTD, which has been my main focus for the past month. I'm aiming to crunch through a few of the other tutorials from my course and then start building some designs of my own. I can feel my confidence growing as I complete each lesson, and I feel like I'm getting closer to becoming a "professional" 3D modeller.