The spider-mine model is finished, and ready for baking onto the low-poly mesh. I've just purchased the Quixel Suite, and intend to start using it to unwrap and texture the model. I've had a few lessons come through from my hard surface modelling course, so I'll take care of that first. Best get to it!
Showing posts with label Spider-Mine. Show all posts
Showing posts with label Spider-Mine. Show all posts
Wednesday, 17 December 2014
Tuesday, 18 November 2014
Part 3 Finished!
Here's some more progress on the spider mine model. The mesh looks a little scruffy in some areas because it'll be baked later on. I'm debating refining some parts of the model when I've finished the whole thing, so I can put it into a scene with the Bulldozer model I've been working on. If I made a decent environment, all the models could go together quite nicely.
Monday, 13 October 2014
Progress as Promised
I managed to get a quick bit of the gas cylinder finished up tonight. I'll aim to have it refined with some detail work tomorrow. I still think I can get the whole thing finished by the weekend.
Wednesday, 8 October 2014
Spider-Mine Part 2
Well that's part 2 taken care of. I've got just enough time each evening to squeeze out thirty to forty five minutes of 3ds Max work before sleep deprivation ruins my concentration and I have to go to bed. I intend to start on part 3 of the spider-mine tutorial on Monday, and I want to have the whole thing finished by the end of next week. I've got other things to build!
Tuesday, 7 October 2014
Keeping Up the Momentum
I promised myself I'd push myself to work harder and utilise every free moment to continue working and improve my skills. Here's some progress with the spider-mine. I wish I could work on it for longer tonight, but I have to get up at 5am.
Monday, 6 October 2014
Spider-Mine Part 1
I've started constructing a spider-mine from a lovely free tutorial courtesy of Eat 3D. This is part one, of four complete. I'll be constructing this whenever I get a free moment in the evenings, If only I had 3DS Max on a PC at work!
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