Monday 13 October 2014

Progress as Promised

I managed to get a quick bit of the gas cylinder finished up tonight. I'll aim to have it refined with some detail work tomorrow. I still think I can get the whole thing finished by the weekend.


Wednesday 8 October 2014

Spider-Mine Part 2

Well that's part 2 taken care of. I've got just enough time each evening to squeeze out thirty to forty five minutes of 3ds Max work before sleep deprivation ruins my concentration and I have to go to bed. I intend to start on part 3 of the spider-mine tutorial on Monday, and I want to have the whole thing finished by the end of next week. I've got other things to build!




Tuesday 7 October 2014

Keeping Up the Momentum

I promised myself I'd push myself to work harder and utilise every free moment to continue working and improve my skills. Here's some progress with the spider-mine. I wish I could work on it for longer tonight, but I have to get up at 5am.


Monday 6 October 2014

Spider-Mine Part 1

I've started constructing a spider-mine from a lovely free tutorial courtesy of Eat 3D. This is part one, of four complete. I'll be constructing this whenever I get a free moment in the evenings, If only I had 3DS Max on a PC at work!


Thursday 2 October 2014

Beautiful Clay

It was pointed out to me by a friend of mine that 3D Studio Max now has a rather fetching clay setting in the viewport options. I've never seen this feature before and I love the way it looks. Here's a quick crop of it on the Bulldozer W.I.P.


Hard Surface Complicated Details

The most recent Grant Warwick Mastering Hard Surface tutorial is focused on some of the more complicated details that any serious modeller is sure to come across. These little bite-size 3D puzzles have been really fun to make. Not only because I've learned so much on constructing complex parts with clean geometry, but also because they've challenged my problem solving skills. I've even attempted to improve on the tutorial by using some of my own methods to make the construction both easier and faster. (Not to mention the geometry even cleaner)


Wednesday 1 October 2014

That First Step!

So I officially began my career in the games industry as of the 11th of August this year. I'm proud to say that I'm working for the Creative Assembly in Horsham as a QA Tester Intern! I've not posted anything significant for a while because all my time and energy has been spent on job hunting and improving my skills as a tester. I'm amazed by the love and support I've received from those close to me, and I finally feel like I'm getting somewhere. I've got a backlog of work to post in the coming weeks, and intend to update at least once a week. Now that I'm "in" the games industry, I can start to spend more of my time focusing on artistic study and refining my 3D modelling skills.