Friday, 10 July 2015

A work in progress - Environment 01 Blockout

This is a more finalised version of the original blockout.


A work in progress - Textured Blockouts

Here's the blockouts but with a bit of polish from Keyshot.



A work in progress - Blockouts

I thought I'd post up some images on something I've been working on recently. These environments and assets were made with 3ds Max, Zbrush and Keyshot. All of the objects are low-poly.



Sunday, 26 April 2015

Update!

The past few months have been very eventful. Not only am I now working as a 3D Environment and Asset artist for two different companies, but I've also been promoted to the role of QA Lead at Testology Ltd!

Unfortunately the majority of my free time is spent creating 3D work for other people, which means it's also under NDA, preventing me from posting it here. I do however have some of my own personal work to upload soon, providing I never sleep...

Saturday, 3 January 2015

Hard Surface Complicated Details Part 2

Having some time off for Christmas has given me a chance to catch up on some of my 3D lessons. I've recently started working at a videogame testing company called Testology LTD, which has been my main focus for the past month. I'm aiming to crunch through a few of the other tutorials from my course and then start building some designs of my own. I can feel my confidence growing as I complete each lesson, and I feel like I'm getting closer to becoming a "professional" 3D modeller.


Wednesday, 17 December 2014

Model Complete!

The spider-mine model is finished, and ready for baking onto the low-poly mesh. I've just purchased the Quixel Suite, and intend to start using it to unwrap and texture the model. I've had a few lessons come through from my hard surface modelling course, so I'll take care of that first. Best get to it!


Tuesday, 18 November 2014

Part 3 Finished!

Here's some more progress on the spider mine model. The mesh looks a little scruffy in some areas because it'll be baked later on. I'm debating refining some parts of the model when I've finished the whole thing, so I can put it into a scene with the Bulldozer model I've been working on. If I made a decent environment, all the models could go together quite nicely.