The past few months have been very eventful. Not only am I now working as a 3D Environment and Asset artist for two different companies, but I've also been promoted to the role of QA Lead at Testology Ltd!
Unfortunately the majority of my free time is spent creating 3D work for other people, which means it's also under NDA, preventing me from posting it here. I do however have some of my own personal work to upload soon, providing I never sleep...
Sunday, 26 April 2015
Saturday, 3 January 2015
Hard Surface Complicated Details Part 2
Having some time off for Christmas has given me a chance to catch up on some of my 3D lessons. I've recently started working at a videogame testing company called Testology LTD, which has been my main focus for the past month. I'm aiming to crunch through a few of the other tutorials from my course and then start building some designs of my own. I can feel my confidence growing as I complete each lesson, and I feel like I'm getting closer to becoming a "professional" 3D modeller.
Wednesday, 17 December 2014
Model Complete!
The spider-mine model is finished, and ready for baking onto the low-poly mesh. I've just purchased the Quixel Suite, and intend to start using it to unwrap and texture the model. I've had a few lessons come through from my hard surface modelling course, so I'll take care of that first. Best get to it!
Tuesday, 18 November 2014
Part 3 Finished!
Here's some more progress on the spider mine model. The mesh looks a little scruffy in some areas because it'll be baked later on. I'm debating refining some parts of the model when I've finished the whole thing, so I can put it into a scene with the Bulldozer model I've been working on. If I made a decent environment, all the models could go together quite nicely.
Monday, 13 October 2014
Progress as Promised
I managed to get a quick bit of the gas cylinder finished up tonight. I'll aim to have it refined with some detail work tomorrow. I still think I can get the whole thing finished by the weekend.
Wednesday, 8 October 2014
Spider-Mine Part 2
Well that's part 2 taken care of. I've got just enough time each evening to squeeze out thirty to forty five minutes of 3ds Max work before sleep deprivation ruins my concentration and I have to go to bed. I intend to start on part 3 of the spider-mine tutorial on Monday, and I want to have the whole thing finished by the end of next week. I've got other things to build!
Tuesday, 7 October 2014
Keeping Up the Momentum
I promised myself I'd push myself to work harder and utilise every free moment to continue working and improve my skills. Here's some progress with the spider-mine. I wish I could work on it for longer tonight, but I have to get up at 5am.
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